Mystery Manor BOA readme

Mystery Manor is meant to be a mystery/puzzle scenario.  There is very little combat and all magical ability is taken at the game start, along with taking/storing all pack items carried by the party.  All activity takes place in one, multi-level house.  In addition, there are not any npc's to interact with (no dialog!).  Hopefully, this will take more than a few minutes to play, but I'm sure some will blow right through it...

Images were snatched from The Louvre and Google photo search along with some images custom created/modified.  

Issues:
 - None I know of.

Hints:
 - Look in/at everything, look again after finding items also.
 - Some things require other things in order to work/find.  Hopefully it makes sense what is needed when and where.
 - Expect to wander around until finding what you need.
 - You have about 1 move prior to the 'monsters' making a move when you run into them.  Use it to destroy them the 'easy' way.

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For hints or other comments, drop me a line (remove lines and spaces).

  Mike Slack (slack _ @ _ attglobal _ . _ net)

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Changes:
 v1.0.0 - Started June 2007, finish to beta late Aug 2007.  Sent to SW Oct 2007.
 v1.0.1 - Fixed healer to heal 'dead' characters also.  Fixed an issue where if
          you activated a vortex and then left, it would still be there when you
          returned.  You couldn't win the game otherwise.
